JoJo's Bizarre Adventure: All-Star Battle R is Available Now

As one of the most influential manga and anime franchises of all time, JoJo’s Bizarre Adventure has yet to receive a truly stellar video game. There have been notable releases such as Capcom’s take, a 2D fighter for their CPS3 arcade system that is still played today. In 2013, All-Star Battle was released to tremendous sales, meaning the newest release makes a lot of sense and creates an opportunity to have a fan-service stuffed, potentially competitive, game. Launching on PS5, Xbox Series X|S, PS4, Xbox One, Nintendo Switch, and Steam JoJo's Bizarre Adventure: All-Star Battle R is available now.

A lot of effort has been put into improving the game’s combat, creating a mostly 2D battle experience but with the ability to step into the foreground or background like in Tekken. A total of 50 characters from across the JoJo series, including characters from the manga, are playable. Like many fighting games, post-launch content is planned for All-Star Battle R; four characters have already been teased for the game’s season pass. Additional costumes and colors are also planned for the future. 

There is plenty of single-player content to dive into but what is most interesting is that the game has been marketed at major fighting game tournaments. One of the biggest showings of the game was EVO 2022, where players were able to try out the game and FGC masters showed off some of the deeper mechanics. The production was higher than most games shown in this fashion too, meaning Bandai Namco might have a lot of faith in it as a competitive title.

Either way, fans of JoJo’s Bizarre Adventure will undoubtedly enjoy the plethora of content featured in All-Star Battle R.

Alongside the game’s launch, new episodes of JoJo’s Bizarre Adventure: Part VI Stone Ocean have been released on Netflix. The season is still unfinished, reportedly ending after 38 episodes but it is always fun to see new JoJo content.

Alex McCumbers

Twitter: @ACMcCumbers

Alex has been steadily shaping his writing, networking, and production skills for over a decade. He got into games journalism to keep his writing skills and habits in check as he has always wanted to create a novel or write a game's narrative. Sites that have published his work include Giga Geek Magazine, Marooners' Rock, Twin Galaxies, and Popular Mechanics. Several guest pieces have been uploaded on other sites. His work has also been physically published in both volumes of the SNES Omnibus where he contributed essays on several games. He grew up in rural West Virginia, surrounded by Appalachian music and culture.

Forever Classic was the branding that was invented during a faithful summer where he became absolutely fascinated by the world of Let's Play videos and video essays on YouTube. The Forever Classic brand name has always been at the back of his mind, tying it to projects here and there, but this website will be able to collect all of those efforts into a single place as Forever Classic Games LLC. 

"Welcome to Forever Classic Games, I'm Alex McCumbers."

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