Blackwind Cuts Through Aliens in Laser-Sword-Forward Trailer

Robots are cool and there just are not enough good games about them, at least in my opinion. One promising robot game has just proudly revealed itself with stellar laser-sword action. Published by Blowfish Studios and developed by Drakkar Dev, Blackwind is dropping later this year for just about every console one would want, including the next-gen PlayStation 5 and Xbox Series X as well as the popular handheld Nintendo Switch. 

Blackwind’s story revolves around the young James Hawkins, a teenager who gets roped into piloting a Battle Frame suit against insectoid monsters called the Raknos in an effort to protect the colony of the planet. Along the way, Hawkins will improve with various skills and search for his father. Guiding Hawkins is the suit’s sentient AI, resulting in a bombastic bloody path to answers. 

Gameplay appears to be primarily from a top-down perspective with a mix of both melee and ranged combat. The trailer is full of flashy dodges, sizzling laser blades, and finishing moves. The mecha design is appealing with a touch of “Pacific Rim” meets Panzer Paladin and squashing bugs is a classic affair for a robotic romp. Features include a story-driven campaign, three branching skill paths, and local co-op play.  

We’re always on the hunt for a cool mecha game and with Blackwind dropping before the end of the year, we’ve got at least one to look forward to. Here’s hoping the game sticks the landing! 

Blackwind will be launching on PS5, PS4, Xbox Series X|S, Xbox One, PC, Mac, GOG, Mac App Store, and Nintendo Switch. More information can be found on the official website.

Alex McCumbers

Twitter: @ACMcCumbers

Alex has been steadily shaping his writing, networking, and production skills for over a decade. He got into games journalism to keep his writing skills and habits in check as he has always wanted to create a novel or write a game's narrative. Sites that have published his work include Giga Geek Magazine, Marooners' Rock, Twin Galaxies, and Popular Mechanics. Several guest pieces have been uploaded on other sites. His work has also been physically published in both volumes of the SNES Omnibus where he contributed essays on several games. He grew up in rural West Virginia, surrounded by Appalachian music and culture.

Forever Classic was the branding that was invented during a faithful summer where he became absolutely fascinated by the world of Let's Play videos and video essays on YouTube. The Forever Classic brand name has always been at the back of his mind, tying it to projects here and there, but this website will be able to collect all of those efforts into a single place as Forever Classic Games LLC. 

"Welcome to Forever Classic Games, I'm Alex McCumbers."

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