Classic Horror Game Amnesia The Dark Descent is Getting a Hard Mode

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Probably one of the most important horror games of the last decade, Amnesia: The Dark Descent is a release that defined a generation and really established the cat-and-mouse style of horror gaming. Couple this with the flood of YouTube gamers, particularly Pewdiepie, and Amnesia has been a part of people’s entertainment in a lot of ways since 2010. Modders have also created stellar experiences over the years and Frictional Games went on to publish a sequel (A Machine for Pigs that was developed by The Chinese Room) and the critically acclaimed Soma. Surprisingly, the developers have announced that they are adding a Hard Mode to Dark Descent.

For anyone who has played Dark Descent, it’s a game that has players managing their resources like lamp oil and sanity in a Lovecraftian story that goes between exploration and frantic decision-making. Now, that challenge becomes evermore stressful. The addition of hard mode comes as an extra bonus to the Amnesia: Collection on the Xbox One that releases on September 28th of this year.

According to a blog post on the matter, Frictional Games are adding these features to make things more difficult and the changes will likely shake things up just enough to warrant another playthrough for long-time fans.

- Autosaves are disabled, and manual saving costs 4 tinderboxes

- Sanity dropping to zero results in death

- Less oil and tinderboxes throughout the levels

- Monsters are faster, spot the player more easily, deal more damage and stay around for longer

- There is no danger music when the monsters are near.

The mode will also be available on PC releases of the game and will be ported to the other consoles hopefully by the end of the year. Confirmed on their Twitter, the Steam and GOG versions will be patched on the 28th with the Humble Bundle version getting it around the same time or the week after.

Amnesia: Collection will be available on Xbox One on September 28th and will include The Dark Descent, A Machine for Pigs, and Justine. Other console releases are expected by the end of the year.

What other horror games should we keep on our radar? Let us know in the comments, on social media, or by email.

Alex McCumbers

Twitter: @ACMcCumbers

Alex has been steadily shaping his writing, networking, and production skills for over a decade. He got into games journalism to keep his writing skills and habits in check as he has always wanted to create a novel or write a game's narrative. Sites that have published his work include Giga Geek Magazine, Marooners' Rock, Twin Galaxies, and Popular Mechanics. Several guest pieces have been uploaded on other sites. His work has also been physically published in both volumes of the SNES Omnibus where he contributed essays on several games. He grew up in rural West Virginia, surrounded by Appalachian music and culture.

Forever Classic was the branding that was invented during a faithful summer where he became absolutely fascinated by the world of Let's Play videos and video essays on YouTube. The Forever Classic brand name has always been at the back of his mind, tying it to projects here and there, but this website will be able to collect all of those efforts into a single place as Forever Classic Games LLC. 

"Welcome to Forever Classic Games, I'm Alex McCumbers."

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